Visual Motion  


                


Selected Physical Projects:

Oracles, 2017 - immersive performance / installation 

Aether, 2016 - networked application for conducting music
Concentric, 2015 - hardware / software for a new musical interface
Radial Decay, 2020 - longform audio-visual composition
Im-Medi_ate Re-Turning, 2019 - location specific performance software
Mycelial Acoustics, 2018 - mushroom based acoustic diffusers
M.A.N.T.I.S. 2015 - neuro-tonal interface system







Oracles 2017


 Commissioned as part of INST-INT conference

          


Location
Marigny Opera House - New Orleans, LA

Roles
Creative Director,  Producer / Project Manager, Video Mapping, Lighting Designer, Hardware Designer, Software Engineer, Stage Design, Circuit Fabrication

Brief
a performance and installation that explores mysterious artifacts, adopted mythologies, and the immanence of information.

Tools & Technology
VDMX, MadMapper, Node.js, Max/MSP, Aether, DMX, Arduino, Ceramics, EagleCAD, Ableton Live

Description
The audience is greeted by a table displaying 200 handmade ceramic cups, each containing with a few drops of rainwater, and invited to take one. They may keep the token after the show.



Each cup has a single magnet affixed to its base. Every time a cup is removed from the table, it triggers an event for the metal sculptures on stage to resonate via surface transcducer and it sends a message to Aether software (via server) to initialize the cueing algorithm.

The table has been built with 200 Hall-effect (magnetic) sensors, wired to custom circuit boards. The microcontroller inside the table is connected to a Mac Mini which communicates wirelessly with the main show server.


The server application measures the time intervals between the removal of each cup by the audience. These intervals are used to determine how the musical cues will be sent to each performer.

Each musician, seated around the perimeter of the audience, has a tablet device that receives individual cues wirelessly and discretely.


As the 2nd movement begins, Aether begins sending out musical cues to each performer. The cues on one performer’s screen can be drastically different or identical to the others.


As the ensemble performs surrounding the audience, the central focus becomes a video mapped stage design. the lighting elements are also influenced by the original readings of the cups being removed.

The third movement incorporates custom designed wind instruments which are activated when a cermaic cup is placed onto it. When blown into, it wirelessy raises the level of surround sound elements.


The musicians perform from center stage during 3rd movement while controlling surround sound elements. Creating a perceptual disconnect between sound and source.



Custom sculpture (Rick Snow), circuit design, and fabrication were integral to the realization of this piece. In the end, 600 (200/performance) ceramic cups, 200 sensors, a 6ft diameter table, 6 custom wind-controlled wireless instruments, video mapping, and lots of coffee.


I opened the show to student groups during the day for an exclusive look at the inner workings of the piece. I strive to present educational opportunites alongside my more technologically involved projects.



One of the most rewarding aspects of this level of production is cultivation of human relationships with members of the team no matter how large or small. The experience of respect, trust, and  teamwork in the completion of a work is one of the most joyous and empowering feelings and is truly a perk of the job.






Aether 2016




Roles
Designer, Developer

Brief
a network-based conducting application for live ensembles

Tools & Technology
Node.js, MongoDB, AWS

Description
The problem presents itself: “How can I send highly specific messages or prompts to musicians with out anyone being ‘visibly in control?” I want a conduction system that is capable of sending multimedia cues discretely, allowing real-time cueing of indefinitely many musicians via WiFi enabled screens.

It will send text, notation, sound, video or any other cues to any and all performers via a conductor interface. It can also be used algorithmically to automatically deliver cues based on a predetermined score order and timing.






Concentric 2015




Roles
Research, Designer, Software & Hardware Design, Fabrication

Brief
a custom musical interface for live performance

Tools & Technology
Max/MSP, Arduino, Eagle CAD, Adobe Illustrator

Description
Initially I created a hardware system which uses 10 force-sensitive resistors to measure micro-pressure fluctuations in saxophonists’ fingers. It is geared toward isolating the expenditure of energy / repetitive-stress and mitigating fatigue and injury in the performance and practice of music.

The instrument I built uses that hardware, mounted on a modified bamboo shoot which contains a taut spring (for reverb), electrified via contact micorphone, to allow percussive and vocal sounds to be processed.





Radial Decay 2020




Roles
Director, Producer, Composer, Video Designer, Video Editor 

Brief
a 3-part, 27 minute audio-visual experience in response to the prompts: sublimation, disorientation, discomfort, tranquility

Tools & Technology
Unity 3D, Syphon, VDMX, Adobe Premiere, Adobe After Effects, Hardware DSP, Analog Audio Synthesis, Ableton Live





Im-Medi_ate Re-Turning 2019


Commissioned by Manon Bellet & New Orleans Museum of Art 


Roles
Performer, Software Design

Brief
a performance system which follows the following design:

Allow the immediate present to be captured and re-presented anew,
based on the immediate present to catalyze the allowance of
another immediate present,
and so on...

Tools & Technology
Max/MSP/Jitter, Computer Vision, Hardware DSP, Cornet, Percussion, Upright Bass

Description
For this piece I created a performance system which uses computer vision to interact with the delicate and subtle motion of Manon’s installation.

I created a Max patch which will continuously and sequentially record 6 one-minute segments from the sound happening in the room and play it back at variable rate, duration, and playhead position based on the motion of the installation.




Mycelial Acoustics 2018







Roles
Research, Design, Fabrication

Brief
acoustic diffuser objects created from the mycelium of Oyster mushrooms.

Tools & Technology
agricultural waste, mycelium

Description
I wanted to explore material dialogue with current techniques in fabricating objects with mycelium. This new and increasingly popular field has promise for sustainable practice in fabrication and material design across many disciplines and industries.

Given the toxicity of the materials used to create conventional acoustic treatments (Auralex, etc), exploring a low cost, “green” alternative was exciting and enriching.

Note: I have gone on to teach this process through workshops and university courses.




M.A.N.T.I.S. 2015

Mutually Adaptive Neuro-Tonal Interface System


Role
Research, Designer, Performer

Tools & Technology
Arduino, Max/MSP

Description
MANTIS is a Max patch and hardware device which uses realtime measurement of intervals between heartbeats and breath velocity to create ambient tones.

The tonal mapping is direct-to-physiology and is non-diatonic by design. All diatonic intervals are incidental to a user’s physiology.

Used as musical performance instrument and mindfulness tool.